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Topics - Dream Trance

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1
Kf / Upcoming season (spring/summer) signups
« on: March 21, 2022, 12:43 AM »
Signups for the next official kaos league season are launching today, they will be active for 3 weeks.

If you want to take place in the most prestigious kaos related event and compete on the highest level for money prizes within a cool community of players join the upcoming season.

Join community discord with the never-expiring invitation link --> https://discord.gg/jzNJvrMWcg

Important requirement is availability for several months time and being able to play at least 1 league match per week.

Apart from that if you have a passion for kaos, a competitive spirit and good skills then this is something you could really enjoy.

Let's make the next season even more exciting as the one that's ending.

Depending on the amount of interested players (if the interest will be extremely high) the league may become split into subdivisions or become a tournament with rules that will still allow to play good amount of matches.

2
Kf / Official Kaos World Cup (shorter tournament format)
« on: February 02, 2022, 05:12 AM »
I could organize a short tournament for 16 players in February, so everyone can try the official kaos competition before next season that will hopefully start in April, signups are possible until end of this week (until the end of 6th February), if we manage to get 16 players until then - a tournament with 4 groups (3 matches per player) and playoffs phase for 8 best players from groupstage will be held until the end of February.

If the interest will be enough there may be a little delayed start, but if we won't get at least 8 players until the end of the week the cup will not happen in February.

This would be a similar system to cups created on this forum, but with much better coverage and organisation.

Money prizes to reward 4 best players of the cup.

More infos as soon as there will be 16 players.

3
Official kaos league (season 2021) / Records and other stats
« on: November 29, 2021, 08:05 PM »
multikill combo leaderboard (from valid matches):

Hurz               (1x7, 2x5, 4x4) - 7 multikill turns performed
Kayz               (1x6, 1x5, 7x4) - 9 multikill turns performed
Dream               (1x6, 6x4) - 7 multikill turns performed
onlyth3same            (2x5) - 2 multikill turns performed
ouro8oros, AgiO            (1x5, 2x4) - 3 multikill turns performed
Conejo               (1x5, 1x4) - 2 multikill turns performed
Lupastic, Laclac, Mega`Adnan, tita   (2x4) - 2 multikill turns performed

41 multikill combos (4+) performed in 39 valid matches

top 10 fastest paced valid matches (average round duration):

~10,2 min (Lupastic 1-3 Kayz)
~10,4 min (ouro8oros 3-0 Laclac)
~12,5 min (Laclac 0-3 Kayz)
~13,1 min (Kayz 3-0 onlyth3same)
~13,2 min (Lupastic 2-3 ouro8oros)
~13,5 min (Conejo 0-3 Kayz)
~13,7 min (Dream 0-3 Kayz)
~14,3 min (Dream 3-0 Lupastic)
~14,3 min (ouro8oros 0-3 Kayz)
~14,6 min (Lupastic 3-2 tita)

fastest match-wins by player:

ouro8oros (31 minutes and 27 seconds) - vs Laclac
Kayz (37 minutes and 42 seconds) - vs Laclac
Dream (43 minutes and 9 seconds) - vs Lupastic
Mega'Adnan (45 minutes and 10 seconds) - vs Stoner
Hurz (47 minutes and 14 seconds) - vs Stoner
AgiO (51 minutes and 10 seconds) - vs Conejo
tita (52 minutes and 5 seconds) - vs Laclac
Lupastic (70 minutes and 1 second) - vs Mega`Adnan
Laclac (97 minutes and 18 seconds) - vs Conejo
onlyth3same (101 minutes and 39 seconds) - vs Laclac

players' personal best performance from a single valid match:

Kayz [46]      (vs Conejo)
Hurz [45]      (vs Stoner)
ouro8oros [42]      (vs Laclac)
Dream [41]      (vs Mega'Adnan)
tita [36]      (vs Laclac)
AgiO [31]      (vs Laclac)
Mega'Adnan [29]      (vs Stoner)
Lupastic [29]      (vs Mega'Adnan)
Laclac [22]      (vs Conejo)
onlyth3same [16]   (vs Laclac)
Conejo [16]      (vs Lupastic)
Stoner [9]      (vs Lupastic)

fastest non-surrendered/suicided round:      7:18 (Round 3 of Mega'Adnan vs Dream) - won by Mega'Adnan
longest round:               35:21 (Round 3 of Laclac vs onlyth3same) - suicided by Laclac
fastest collected 100 crates:         16:37 Kayz (vs Conejo)
most crates collected in a single round:   184 ouro8oros (vs Mega'Adnan) - in a round that required skips / 175 Dream (vs Mega'Adnan) - normally played round

These records are updated on 23.12

4
Kf / Official kaos community discord
« on: November 02, 2021, 03:04 AM »
https://discord.gg/jzNJvrMWcg

Above is the link to official discord of kaos community powered by Kf.

All the useful infos, events and knowledge/development will happen there.

Whether you are a just a fan of kaos scheme or a professional kaos player this is definitely a nice place for you to stick around.

5
Official kaos league (season 2021) / Season 2021/2022 schedule
« on: October 30, 2021, 06:42 PM »
The fixtures for an upcoming season have been announced. Completing certain round will unlock a possibility to start the following round. If a certain round is delayed by some unplayed matches the next round will be started as scheduled, but unplayed matches will HAVE to be completed until that next deadline. Inactive players will get reminders.

Have a lot of fun in the event. Arrange your games here.

Round 1 (deadline 1.11-7.11)

Dream 0-3 Kayz
Laclac 1-3 onlyth3same
Mega`Adnan 3-1 AgiO
Stoner 0-3 ouro8oros
C 3-0 Conejo (alternate match)

Round  2 (deadline 8.11-14.11)

Dream 3-0 C (alternate match)
Hurz 3-2 Conejo (alternate match)
Mega`Adnan 3-0 Laclac
ouro8oros 3-0 onlyth3same
Stoner 0-3 AgiO

Round 3 (deadline 15.11-21.11)

Conejo 0-3 Kayz (alternate match)
Dream 2-3 Hurz
onlythesame 0-3 AgiO
ouro8oros 3-0 Laclac
Stoner 0-3 Mega`Adnan

Round 4 (deadline 22.11-28.11)

C 0-3 Mega`Adnan (alternate match)
Dream 3-2 AgiO
Hurz 3-0 onlyth3same
Laclac 3-1 Conejo
ouro8oros 0-3 Kayz

Round 5 (deadline 29.11-5.12)

AgiO 3-1 ouro8oros
Hurz 3-0 Laclac
Kayz 3-0 C (alternate match)
Mega`Adnan 2-3 Dream
onlythesame 3-0 Stoner

Round 6 (deadline 6.12-12.12)

AgiO 3-0 Conejo
C 3-0 onlyth3same
Hurz 3-0 Stoner
Laclac 0-3 Kayz
ouro8oros 2-3 Dream

Round 7 (deadline 13.12-19.12)

AgiO 3-2 Laclac
C 1-3 Hurz
Kayz 3-0 onlyth3same
Mega`Adnan 2-3 ouro8oros
Stoner 0-3 Conejo

Round 8 (deadline 20.12-2.01)*

AgiO 2-3 Hurz
Kayz 3-0 Stoner
Laclac 0-3 C (alternate match)
Mega`Adnan 3-0 Conejo
onlyth3same 0-3 Dream

Round 9 (deadline 3-01-9.01)

Dream 3-0 Conejo
Hurz 0-3 Kayz
Laclac 1-3 Stoner
onlyth3same 0-3 Mega`Adnan
ouro8oros 3-2 C

Round 10 (deadline 10.01-16.01)

C 3-0 AgiO
Conejo 0-3 onlyth3same
Hurz 3-2 ouro8oros
Mega`Adnan 1-3 Kayz
Stoner 0-3 Dream

Round 11 (deadline 17.01-23.01)

AgiO 0-3 Kayz
Conejo 0-3 ouro8oros
Mega`Adnan 1-3 Hurz
Laclac 0-3 Dream
Stoner 0-3 C

REMATCH ROUNDS

Round 12 (deadline 24.01-30.01)

C 3-1 Stoner [6-1]
Dream 3-0 Laclac [6-0]
Hurz 3-2 Mega`Adnan [6-3]
Kayz 3-0 AgiO [6-0]
ouro8oros 3-0 Conejo [6-0]

Round 13 (deadline 31.01-6.02)

AgiO 2-3 Mega`Adnan [3-6]
Conejo 1-3 C [1-6]
Kayz 3-1 Dream [6-1]
onlyth3same 0-3 Laclac [3-4]
ouro8oros 3-0 Stoner [6-0]

Round 14 (deadline 7.02-13.02)

AgiO 3-1 Stoner [6-1]
C 0-3 Dream [0-6]
Conejo 0-3 Hurz [2-6]
Laclac 1-3 Mega`Adnan [1-6]
onlyth3same 3-0 ouro8oros [3-3]

Round 15 (deadline 14.02-20.02)

Conejo 1-3 AgiO [1-6]
Dream 3-1 ouro8oros [6-3]
Kayz 3-0 Laclac [6-0]
onlyth3same 0-3 C [0-6]
Stoner 0-3 Hurz [0-6]

Round 16 (deadline 21.02-27.02)

AgiO 3-2 onlyth3same [6-2]
Hurz 3-2 Dream [6-4]
Kayz 3-0 Conejo [6-0]
Laclac 0-3 ouro8oros [0-6]
Mega`Adnan 3-0 Stoner [6-0]

Round 17 (deadline 28.02-6.03)

AgiO 1-3 Dream [3-6]
Conejo 2-3 Laclac [3-6]
Kayz 3-0 ouro8oros [6-0]
Mega`Adnan 3-2 C [6-2]
onlyth3same 1-3 Hurz [1-6]

Round 18 (deadline 7.03-13.03)

C 1-3 ouro8oros [3-6]
Conejo 0-3 Dream [0-6]
Kayz 3-0 Hurz [6-0]
Mega`Adnan 3-2 onlyth3same [6-2]
Stoner ?-? Laclac

Round 19 (deadline 14.03-20.03)

C 3-2 Laclac [6-2]
Conejo ?-? Mega`Adnan
Dream 3-0 onlyth3same [6-0]
Hurz 3-0 AgiO [6-2]
Stoner ?-? Kayz

Round 20 (deadline 21.03-27.03)

Conejo ?-? Stoner
Hurz 3-1 C [6-2]
Laclac 0-3 AgiO [2-6]
onlyth3same 0-3 Kayz [0-6]
ouro8oros ?-? Mega`Adnan

All rankings and statistics were updated on 22.03.

Remember that all the replays, amazing video highlights and much more is available in premium coverage on official kaos discord.

* longer deadline due to a Christmas break

Values in brackets are aggregate scores of each pair of players.

6
Kf / Official landscape settings discussion
« on: October 27, 2021, 04:35 PM »
ouro8oros suggested that it could be better to play league without background, so some hidden pixels wouldn't be a problem anymore. What do you think? Should we play the upcoming season with map previews visible for players and background off as a rule?

Other thing that I wanted to put under discussion is about landscape types used by certain players. I have in mind a complicated system that would assure that within whole season each player plays on as much landscape types as possible, but not favourizing any over any particular one. To achieve that there would be a special landscape-type drawing procedure, so not only terrain type wouldn't repeat within a match, but also each player would not repeat playing same terrain unless all played terrains are used for that player. Should this interesting system be implemented? (I will take care of drawing terrains correctly for every match if it will be in effect).

wkTerrainSync will not be used for this season, but it may be considered to be implemented as an addition in some form for future kaos events.

Grass-type landscapes would be obligatory used for decider rounds (at 2-2 score) and possibly not within a match as any other round. What do you think of not allowing them to be played as any other round, but only as the decider round? Should it be a rule?

7
Kf / Invisibility in kaos (pros and cons)
« on: October 26, 2021, 11:30 PM »
I'm curious what do you pro players think of invisibility in kaos, please discuss a bit about it. Is it a way to balance sometimes unfair situations that may happen or is it unnesessary because it will add even more skill to the darkside tactics?

Topic comes with a poll.

8
There is a money prize to be won in each official kaos league season. It is never fixed and depends on how high the level of competition is, what is more it is affected by the performance points system (explained already in season's thread). The more players attending the season, the more of them will get a prize.

When starting with 8 players only season winner (winner of bo17 final at the end of the season) will get the prize.
When starting with 9 to 11 players both winner and runner-up will get prizes.
When starting with 12 to 15 players each playoff contestant will get a prize (4 players).
When starting with 16 or more players event format will be changed to a tournament (with possible qualifiers when more than 16 players) and every player will get a prize gradually depending on a phase they lost at.

Once the season starts there will be an updated fixtures list along with replays of completed matches and rankings updated after each round of matches every week for all to see how it progresses.

Discord communication is also vital in arranging matches if you cannot find players on Wormnet.

In case of anything problematic or anything that may not have been explained in detail (or at all maybe) don't hesitate to contact me on discord (Vicious Devo#8772) or within suitable Kf threads.

9
Official kaos league (season 2021) / Disconnection handling procedure
« on: October 21, 2021, 11:04 PM »
We have every aspect of what may happen covered, even if your match disconnects. We hope it will not happen in any of the matches, but if it does this is what will be done to solve the problem in a fair way.

First of all a player who caused the disconnection will be automatically forced to skip a turn once disconnected match resumes. In case the host (me, Kayz or a Kf member that will host my matches vs Kayz) will disconnect while hosting a match for others no player will have to skip a turn once the match resumes.

At the moment of a potential disconnection every player always has a certain weapon ammunition. This ammunition consists of utility and weapon units. There is a special weapons and utilities point table which represents point values every utility and weapon has, to be able to count how much "power" both players had at the moment of disconnection. This table will be used to determine what was this "power" difference between players and depending on it - there will be a certain amount of potential additional skips applied once the game is resumed from the score that was displayed prior to the round it disconnected in. The performance points from the disconnected round will be applied following the logical rules (for example if a player who will eventually win a resumed round had 3 worms at the moment of disconnection he will be given not more than 3 points for surviving worms for that round). No performance points will be applied to the resumed disconnected round other than the ones which could be still possible (for example if a round was disconnected with 4 worms left of a certain player, than his opponent will still be able to get points for a 4-kills combo award).

I am aware this is a complicated system, but don't worry, everything will be applied correctly and updated in special thread as the games will progress. The principle of this system is to make it ultimately fair when an unlucky disconnection occurs.

To sum up it will follow the tried and tested system we once introduced:




  • The scores and their respective performance points are kept at all times. (0-0, 1-0, 2-2 etc.)
  • If one player drops, he gets +1 skip in the rematch. If the host drops, no one gets an additional skip.
  • The mod hosting the game goes into the replay file to the exact point where it crashed and counts all weapon points for each player using the above sheet.
  • If one player has 0-19 points more than the other player, no skip is given.
  • If one player has 20-59 points more than the other player, +1 skip is given to the player who has less points.
  • If one player has 60-99 points more than the other player, +2 skips are given to the player who has less points.
  • If one player has 100 points or more than the other player, +3 skips are given to the player who has less points.
  • As long as one player has to skip, it is forbidden to attack/hinder the other player in any form (blocking with girders/petrol, too). You may dig and even use a Super Sheep to collect, but you cannot damage your opponent.
  • If you happen to break this rule and damage your opponent during that time, you directly have to skip the current and following turn and apologise.
  • If your opponent still has skips while you break this rule, they become deducted by 1 and you only have to skip the current turn. This may sound harsh, but hey, you're the one risking using a weapon, aren't you?
  • If it happens that both players get skips, they cancel each other out. (A gets 2 skips, B gets 1 skip --> A gets 1 skip, B gets 0 skips)



Now some might think: "Hey, only one skip for dropping, that's not much!" But think about the fact that it means 2-3 weapon deliveries for you instead of just 1 (depending on who starts).
As you also can see, the point ranges are not the same. The reason is that the more you skip, the more super amazing powerful your opponent becomes. We want to avoid an imbalanced rematch. We tested this system and it looks fair so far.

The reason why we forbid any attacking/blocking of any form is that your opponent should have the chance of a free accessible map in the rematch. If he is blocked completely, he might as well surrender directly. He should at least get a chance of collecting something. :)



The reason why this rule is this complex and long:

Kaos is a very complex scheme, and it's very hard to decide what to do, if a game crashes. We know that the crates are random, and you can't recreate the same situations in a stockpiling match. But this is the best we could come up with so far. :)



Example to clarify:

Player A plays vs. Player B, it's 2-0 for Player A and the third round. Player A crashes. --> 1 skip given to player A.
Mod checks, and sees: Player A has 100 Weapon points and B has 50 weapon points. --> The difference is 50 --> 20-59 range --> 1 skip given to player B.
--> The skips cancel each other out and the rematch will have a clean state, where no one skips, while it's still 2-0 for Player A.

Isn't that much greater than a 0-0 rematch, just because player A dropped?

10
Official kaos league (season 2021) / Performance points system
« on: October 21, 2021, 10:40 PM »
In kaos league there is a unique performance points system implemented that tries to rate players style and skill. This system being an interesting meter of how well players can play this scheme. Not only it will rate players, but will also be used for potential prize money coeficient.

In upcoming season performance points system will consist of:

- points for combos starting with 4 kills in one turn (4 points for 4 kills, 5 points for 5 kills etc)
- points for winning rounds relatively fast:

3 points for winning a round in less than 15 minutes, but slower than 10 minutes
5 points for winning a round in less than 10 minutes, but slower than 5 minutes
7 points for winning a round in less than 5 minutes

- points for being able to collect much more than the opponent:

1 point for having collected at least 25% (but less than 50%) more crates in a round than the opponent
3 points for having collected at least 50% more crates in a round than the opponent

- points for a number of surviving worms at the moment of winning a round (once the health bar of defeated player disappears)

1 point for each survived worm

- points for certain match-score:

8 points for winning a match 3-0
6 points for winning a match 3-1
4 points for winning a match 3-2
1 point for losing a match 2-3

This system was introduced for the first time in 2014 season and 3 season have been played with it so far, each time the system being slightly different, but always rating in a fair way.

The top 10 players ranking based on the average performance points from all seasons played with it since it was first introduced is:

Kayz: 418
impossible: 360
Dream: 344
Alien: 236
Asbest: 213
Undead: 205
tita: 193
Hussar: 177
hollow: 162
ouro8oros: 103

Players in red joined the current season.

11
Kf / Professional kaos league signups
« on: October 21, 2021, 12:44 AM »
You can still join the official professional kaos league in this thread. Follow information published everyday until the end of this week in Kf community section. Signups will be active until 29 October. Every professional player is welcome to make this event special. Powered by the official Kaos fans community.

Features of the event:

- professional event coverage
- way to popularize official kaos scheme and compete with the best kaos players
- unique performance points system that rates players based on their played matches
- possibility to win money prize(s)

Players who joined the league so far (alphabetically):

AgiO (signed up on 29 October)
Dream
Echiko (signed up on 27 October)
Hurz
Kayz
Laclac (signed up by Lupastic on 23 October)
Lupastic
Mega`Adnan
ouro8oros
Sibasa
Stoner (signed up by tita on 25 October) - confirmed on 27 October
tita

EDIT: Fixtures schedule will be edited on the weekend of 30-31 October

Players who want to sign up should be able to play at least 1 match per week and willing to be active in next few months.

Get familiar with an official league scheme here:

https://www.tus-wa.com/forums/kf/official-professional-kaos-scheme-(2021-major-revision)-official-league-scheme-33734/

Get familiar with organisation such as league format and hosting procedure here:

https://www.tus-wa.com/forums/kf-official-kaos-league-(season-2021)/league-format-and-hosting-procedures-33746/

Read about the unique performance point system created by me for kaos events:

https://www.tus-wa.com/forums/kf-official-kaos-league-(season-2021)/performance-points-system-33755/

12
Official kaos league will start in November and it will be a classic league that means every player that signed up will have to play match and rematch against every other player (for example with 8 players participating it will be 14 games per player in the season).

League matches will be played based on the "home and away" idea. That means each player in head-to-head will be starting their home match (for example Dream vs Kayz will be started by Dream, but Kayz vs Dream will be started by Kayz). This is to make it fair when it comes to a decider round, so there will be no scenario when same player will be starting the possible decider twice.

First matches in each head-to-head will be played first, and once all of those are completed then second head-to-head matches will be played. This is to assure proportional activity of every player.

Four best players once all the regular games will be played will contest playoffs of the season (1st vs 4th and 2nd vs 3rd). Ranking criteria hierarchy will include: number of victories, head-to-head aggregate score (if tied), rounds won/lost ratio (if tied), performance points - a system that will be explained in coming days (if still tied). Playoff matches will consist of "home and away" matches, winners will play season final and losers - 3rd place match (optional). Final (as well as 3rd place match) will be started by a player with greater aggregate score from playoffs, greater performance points from playoffs (if tied). Playoffs will be played at 5 victories (bo9) and final (and 3rd place match) at 9 victories (bo17).

All official league matches will be hosted by me (except of my own matches) based on fixtures schedule that will be released on the weekend of 30-31 October once signups end. The reason for this format is to make all games comparable and to assure they are hosted with correct settings and with correct scheme. What is more it will allow to apply performance points to players' accounts while watching and not having to re-watch each match (explained later).


All games will be played with 8 worms and a special map-type format of: island-island-cave-cave-island-(...) to assure a fair factor of starting on each map-type by each player. The maps used for official league matches will be very complicated randomly generated landscapes without default girder-bridges and with a maximum of theme-objects to assure complexity. Chosen maps will not be modified in any other way. Landscape type will not repeat within any match (for example no 2 Fruit landscapes in one match). Decider rounds will be played on a grass-themed landscape (for example Medieval / Sports etc).

This piece of information may be edited (with possible changes notified in red) until the end of October, but will be fixed once season will start.

13
This will be a thread where an official scheme revision of kaos will be explained in detail very soon.

It comes with a quick poll (we are unsure if this particular setting would be any interesting). Please vote for now.

14
Kf / New decade, new hype
« on: October 11, 2021, 04:36 PM »
I noticed some hype around classic kaos these days. So I think the right time has come to try to resuscitate the official event once again after the long hiatus. If there is enough interest I could revive the legendary official classic kaos league. Everyone who wants to try their skills in an official classic league please write in this section. Shall there be enough players wanting to play I will disclose further details. The season of the league can start with at least 8 players.

However it would be best to play it on the tweaked scheme without overpowered weapons and with double time turned off (along with some more interesting improvements) it would be strongly recommended to use that scheme, but it is only made possible with PX editor which most players are somehow afraid of (even though kaos offers much more through that editor).

15
Kf / Classic kaos seasonal league / tournament
« on: June 21, 2020, 04:32 PM »
Since PX version of kaos is not being popular lately I made a remake of classic kaos with PX editor, so all the options that needed tweaking are possible.

I have an idea to relaunch classic kaos events on a new, improved scheme made with PX editor (PX required to participate). With 100 EUR prize distribution amongst top 3 players of each season.

Minimum amount of players to start a season is 8, maximum is 12 (qualifiers if more). If there is a minimum of 16 players there will also be a tournament in that season (top 3 players in a tournament will be granted 50 EUR prize).

Seasons could last 3 months and season 1 could possibly start on 1st July.

Scheme contains only classic weapons, however there are 5 unused spots available. Therefore there is a room for up to 5 PX weapons to fill the roster (3 strikes and 2 weapons or tactical PX tools).

Below you will see a list of changes to the new, improved official classic kaos. If you have any further suggestions what can be modified please give feedback.

WEAPONS CHANGES
---------------

Crate chance of super weapons listed below is 50% less than normal weapon crates:

Suicide Bomber
Mail Strike
Mine Strike
Mole Squadron
Girder Pack
Scales of Justice
Super Banana Bomb
Salvation Army
MB Bomb
Ming Vase
Carpet Bomb
Freeze
Magic Bullet

Ninja Rope and Teleport have 25% less crate chance than remaining weapon crates except of super weapons.

Ninja Rope and Mad Cow have limited amount per crate from 3 to 1.

Ninja Rope becomes default power.

Sheep Strike and Donkey are removed from grid and are not appearing in crates anymore.

Weapons listed below are not stockpiled into cave maps and are lost if not used on island maps:

Air Strike
Napalm Strike
Mail Strike
Mine Strike
Mole Squadron
MB Bomb
Carpet Bomb

UTILITIES CHANGES
-----------------

Fast Walk and Laser Sight have equally the biggest crate chance of all other utilities.

Low Gravity and Crate Spy have equally a twice less crate chance than Fast Walk and Laser Sight.

Jetpack and Invisibility have 6 times less crate chance than Fast Walk and Laser Sight and 3 times less crate chance than Low Gravity and Crate Spy.

Double Time is removed.

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